Slack is already inducted into the Silicon Valley Hall of Fame Photo Retouching as the fastest growing business app. Since its public release in February 2014, Slack's achievements include: We accumulate 8 million active users every day (3 million of them are paid users) Has the highest conversion rate (30%) of any freemium software product Used (and paid!) By 43% of Fortune 100 companies Achieved $ 7.1 billion valuation (in August 2018) These numbers are daunting. Slack went from $ 0 to $ 7 billion in less than five years! And it's even more impressive considering that the Slack app was born out of a previously failed business. Every success story has done three things in Photo Retouching a lifetime.
Product and market fit – the right idea, the right timing Rapid Photo Retouching growth – ultra- fast scaling Reinforcement - a model built to the end In this growth survey, we'll look at Slack's story, its beginnings and underlying strategies to dominate the world, and how it built a platform to transform office communications. Prologue: Slack's Back Story Chapter 1: Brotherhood and Perfect Timing Chapter 2: Performing a Perfect Launch Chapter 3: Brands are everything Chapter 4: Customer Experience as a North Star Chapter 5: Offers that cannot be rejected Chapter 6: Blueprints for multi-billion dollar enterprises Chapter 7: Slack Friends and Family – Integration and Partnerships Chapter 8: Guaranteeing the Future of Companies and Products Free Bonus Downloads: Get this valuable resource of 29 Growth Hacking Quick Wins that you can use to grow your user base (even if you don't have a Photo Retouching marketing budget)!
Click here to download for free now! We've helped Fortune 500 companies, venture-backed start-ups, and companies like you grow faster . Get free consultation prologue Photo Retouching Founder and CEO Stewart Butterfield is no stranger to fast-growing apps. He built Flickr about 10 years before he started Slack. Born and raised in the countryside of British Columbia, Stewart wasn't exposed to technology until he entered college in the late 1990s and was fascinated by the school's Unix machines and how to build something from lines of code. with other users.